PhD Student and Associate Lecturer
Portland Square Room B312
James Sweeting is a PhD student with Transtechnology Research investigating the impact of nostalgia through a cultural, historical, and economic lens on the form of videogames.
He is also an associate lecturer at the University of Plymouth working with both the Game Arts and Design as well as the Digital Art and Technology programmes.
In addition, he is an Associate Fellow of The Higher Education Academy, having attained recognition for meeting the UK Professional Standards Framework for teaching and learning support in higher education.
Furthermore, he is also deputy reviews editor and reviewer for Switch Player Magazine.
Previously he has written column pieces for Thumbsticks focusing on a range of aspects affecting the medium.
Also provides longform book reviews for Leonardo Reviews.
The Impact of Nostalgia on Videogame Form (working title)
Videogames are a rapidly advancing medium, yet one that is still misunderstood and under explored. Videogames have progressed as a result of innovations in technology, but it is only recently that people have started to consider what they should do next.
Videogames for most of its existence been a technologically driven medium, but during the past decade (2005-2015) it was no longer the key motivator it once was. The impact of technological innovations still play an important role in the medium, but the extent of this impact is unclear. The disruption that I have identified and am unpacking with my research is the role that nostalgia is having upon the videogames medium and wider industry; and the subsequent influence upon the evolution of videogame form.
The aim of this project is to highlight the impact of nostalgia (positive and negative) as a strategic response to its ongoing development. Identifying why this response has come about and the cultural elements from different sides of the world that have contributed to the changing form that is now present. The intended benefit of this project is to provide justification of looking back towards the mediums past, but also outlining the benefits of utilising the medium to reflect upon the past and use it as a tool to inform future generations.
Morcom, J. and Sweeting, J. (2019) ‘Video Game Nostalgia’, Think: Digital Futures – 2ser, 17 September. Available at: https://2ser.com/thinkdigitalfutures/.
Sweeting, J. (2019) Relative Nostalgia and the Revival of Past Aesthetics in Videogames – The Arts Institute, Arts Institute. Available at: http://blogs.plymouth.ac.uk/artsinstitute/2019/08/28/relative-nostalgia-and-the-revival-of-past-aesthetics-in-videogames/ (Accessed: 26 September 2019).
Sweeting, J. (2019) ‘Super Power, Spoony Bards, and Silverware’, Leonardo, 52(2), pp. 199–201. doi: 10.1162/leon_r_01727.
Sweeting, J. (2017) ‘Atari to Zelda: Japan’s Videogames in Global Contexts by Mia Consalvo.’, Leonardo. MIT Press, pp. 213–215. doi: 10.1162/LEON_r_01390.
Sweeting, J. (2017) ‘Atari to Zelda: Japan’s Videogames in Global Contexts by Mia Consalvo (review)’, Leonardo, 50(2), pp. 213–215. doi: 10.1162/LEON_r_01390.